While working with the separating axis theorem in a 2D XNA project, I started looking at ways to generate a tight-fitting convex hull around a sprite in order to implement more accurate collision detection than I would be able to with a standard bounding box.
Drawing 2D Primitives with XNA
As described on MSDN, drawing lines and other 3D Primitives with XNA involves defining vertices in world space, setting up an Effect, applying view and projection transformations, and finally making a call to the graphics card with a DrawUserPrimitives (or similar) call.
BioShock comes to Brighton Beach
To promote BioShock 2, 2K Games recently circulated a letter purportedly written by one Mark Meltzer – a potential new in-game character who is in search of his lost daughter – requesting that people travel to one of ten listed beaches at dawn on Saturday, August 8th (today). Locations included Bondi Beach in Australia, Jones Beach in New York, various European beaches, and good ol’ Brighton Beach here in England.
