Unity Project and Package Management
Using Projeny to share re-usable code and assets across multiple Unity projects.
Using Projeny to share re-usable code and assets across multiple Unity projects.
Defining a framework that can be used to help shape meaningful games for change which engage, educate, inspire, and empower.
Use the free plugin, Full Serializer, to serialise your own custom types with support for inheritance and Unity object (scene and asset) references.
A quick tutorial describing how to use a plugin I’ve written to create simple spritesheets with GIMP that can be used in Unity.
Six and a half years ago, while in my first proper games industry job as an intern at Rare, I wrote about how to break into the games industry based on what (seemed to have) worked for me. The gist … Read More
The idea that we might be overestimating the threat of climate change is appealing but, I think, both wrong and dangerous.
A quick run through of the programs and tools I commonly use to develop games and related content such as art assets and videos (like this one). All are free, and many are open source.
My first attempt at a game development vlog, starting with an idea for a city building game that focuses on environmental sustainability and climate change mitigation.
It’s not very often that I get the urge to write about a book on economics, but Doughnut Economics: Seven Ways to Think Like a 21st-Century Economist is too interesting to miss out on. It’s a fascinating and thoroughly readable book by Kate Raworth which argues … Read More
Two months ago I left my job at Playtonic Games and, at least for now, my career in the (mainstream) games industry. Why did I leave behind the dream career I’ve been building for more than seven years? Lots of … Read More