Alien Swarm Holdout Mode

Posted August 13th, 2010 in Projects by Karn Bianco

A big part of the Alien Swarm mod I’m working on is spawning aliens so that they attack in massive waves, rather than in response to triggers set off by the player. Luckily for me, the game’s SDK already includes a lot of this functionality in its incomplete Holdout mode (operated by the “asw_holdout_mode” entity).

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Viewing Alien Swarm Models

Posted August 12th, 2010 in Projects by Karn Bianco

ASW Model Viewer - Shield Bug

Alien Swarm assets including models are all packaged into VPK (“Valve Pak”) files and cannot be accessed manually unless they are extracted with a tool such as Gibbed’s VPK Extractor.

Packaged models should be viewable with the Model Viewer but Alien Swarm‘s aren’t. That’s because the Model Viewer requires a proper folder/directory structure even if said folders don’t actually contain any models. Otherwise you’ll get a bunch errors.

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Alien Swarm Mod: Dev Diary

Posted August 11th, 2010 in C++, Projects by Karn Bianco

Ninja Vikings with Claws (an indie game developer founded by myself and other students on my course) has started work on a modification of Valve’s freely available co-operative shooter Alien Swarm, and I’ve decided to document the development process.

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Posted June 11th, 2010 in Portfolio, Projects, XNA by Karn Bianco

Harmonia was designed to be an asynchronous co-operative game for the Xbox 360 in which an experienced videogame player could support a less experienced player who was at the center of the gameplay experience.

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