Project Maternity

Posted August 20th, 2010 in Portfolio, XNA by Karn Bianco

Project Maternity was a 2010 Imagine Cup entry from Ninja Vikings with Claws’ (Dominic Bodman, Catarina Barros, Daniel Dexter, and myself). It made it to the second round of the competition — an non-trivial feat for first year students who had only a few weeks of development time..

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Harmonia

Posted June 11th, 2010 in Portfolio, Projects, XNA by Karn Bianco

Harmonia was designed to be an asynchronous co-operative game for the Xbox 360 in which an experienced videogame player could support a less experienced player who was at the center of the gameplay experience.

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Pseudo 2D Convex Hull Generation

Posted August 18th, 2009 in XNA by Karn Bianco

While working with the separating axis theorem in a 2D XNA project, I started looking at ways to generate a tight-fitting convex hull around a sprite in order to implement more accurate collision detection than I would be able to with a standard bounding box.

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Drawing 2D Primitives with XNA

Posted August 17th, 2009 in XNA by Karn Bianco

As described on MSDN, drawing lines and other 3D Primitives with XNA involves defining vertices in world space, setting up an Effect, applying view and projection transformations, and finally making a call to the graphics card with a DrawUserPrimitives (or similar) call.

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Using Blender Models In XNA

Posted May 6th, 2009 in XNA by Karn Bianco

What's in the box? Mario knows.The following is based on Part I of Stromcode’s excellent Modelling for XNA with Blender series, which details how to create a basic UV textured 3D model in Blender and export it as an .fbx file for use in XNA.

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