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3D Transformation Pipeline

26 Oct 2010

3D Software Renderer – Basics

by Karn Bianco | posted in: Programming | 1

As part of my Introduction to 3D Graphics Programming module on the second year of Computer Games Programming at Derby University I am developing a 3D software renderer using C++. At its core the renderer’s purpose is to take a … Read More

3D Transformation Pipeline, GDI+, MD2, Wireframe

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