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Point-and-Click

19 Nov 2010

Escape from Alcatraz: Week Seven

by Karn Bianco | posted in: General | 0

Since my last update Escape from Alcatraz update I have implemented rudimentary conversation and inventory systems, both of which make exclusive use of Flash and Scaleform for their visual components.

CLIK, Conversation System, Flash, Inventory System, Point-and-Click, Scaleform, UI, User Interface
26 Oct 2010

Escape from Alcatraz: Week Four

by Karn Bianco | posted in: General | 7

It’s been a few weeks since my last Escape from Alcatraz update, during which time I have implemented a camera system based on multiple fixed cameras, and point-and-click movement with navigation mesh pathfinding.

Fixed Cameras, Navigation Meshes, Pathfinding, Point-and-Click
10 Oct 2010

Escape from Alcatraz: Week One

by Karn Bianco | posted in: General | 1

The second year of Computer Games Programming at Derby University has begun, and as part of my Game Development Techniques module I am developing a point-and-click adventure game using the Unreal Development Kit (UDK) and Unreal Engine 3. The game, … Read More

Adventure Game, Escape from Alcatraz, Grim Fandango, Monkey Island, Point-and-Click, Unreal

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