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	<title>Comments for Karn Bianco</title>
	<atom:link href="http://karnbianco.co.uk/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://karnbianco.co.uk</link>
	<description>Karn Spydar Lee Bianco &#124; Game Programmer, Freelance Writer</description>
	<lastBuildDate>Sat, 10 Dec 2011 21:20:58 +0000</lastBuildDate>
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		<title>Comment on MIPS Assembly Music Sequencer by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2010/11/12/mips-assembly-music-sequencer/#comment-474</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 21:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=245#comment-474</guid>
		<description>[...] Engine; squeezed a technical demo based on L-Systems into 4KB for the PlayStation Portable; coded a MIDI sequencer using MIPS assembly language; and more. It was tough but rewarding [...]</description>
		<content:encoded><![CDATA[<p>[...] Engine; squeezed a technical demo based on L-Systems into 4KB for the PlayStation Portable; coded a MIDI sequencer using MIPS assembly language; and more. It was tough but rewarding [...]</p>
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		<title>Comment on 4K PSP Demo: L-Systems by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2011/04/06/4k-psp-demo-l-systems/#comment-473</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 21:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=297#comment-473</guid>
		<description>[...] games (one solo, one in a team of mixed disciplines) using the Unreal Engine; squeezed a technical demo based on L-Systems into 4KB for the PlayStation Portable; coded a MIDI sequencer using MIPS assembly language; and [...]</description>
		<content:encoded><![CDATA[<p>[...] games (one solo, one in a team of mixed disciplines) using the Unreal Engine; squeezed a technical demo based on L-Systems into 4KB for the PlayStation Portable; coded a MIDI sequencer using MIPS assembly language; and [...]</p>
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	<item>
		<title>Comment on Escape From Alcatraz by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2010/12/23/escape-from-alcatraz/#comment-472</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 21:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=250#comment-472</guid>
		<description>[...] using C++; developed a graphics/game engine foundation based on DirectX; created two relatively complete games (one solo, one in a team of mixed disciplines) using the Unreal Engine; squeezed a technical demo [...]</description>
		<content:encoded><![CDATA[<p>[...] using C++; developed a graphics/game engine foundation based on DirectX; created two relatively complete games (one solo, one in a team of mixed disciplines) using the Unreal Engine; squeezed a technical demo [...]</p>
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		<title>Comment on GLEE &#8211; DirectX Engine by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2011/05/10/glee-directx-engine/#comment-471</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 21:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=306#comment-471</guid>
		<description>[...] course (before my internship) I: created a 3D software renderer from scratch using C++; developed a graphics/game engine foundation based on DirectX; created two relatively complete games (one solo, one in a team of [...]</description>
		<content:encoded><![CDATA[<p>[...] course (before my internship) I: created a 3D software renderer from scratch using C++; developed a graphics/game engine foundation based on DirectX; created two relatively complete games (one solo, one in a team of [...]</p>
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		<title>Comment on 3D Software Renderer by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2010/12/27/3d-software-renderer/#comment-470</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 20:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=259#comment-470</guid>
		<description>[...] the second year of my course (before my internship) I: created a 3D software renderer from scratch using C++; developed a graphics/game engine foundation based on DirectX; created two [...]</description>
		<content:encoded><![CDATA[<p>[...] the second year of my course (before my internship) I: created a 3D software renderer from scratch using C++; developed a graphics/game engine foundation based on DirectX; created two [...]</p>
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		<title>Comment on Ray Tracer by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2011/02/01/ray-tracer/#comment-469</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 20:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=275#comment-469</guid>
		<description>[...] for an internship at Rare mandated that I include the source code for at least one project (a Ray Tracer, in my case) that was not [...]</description>
		<content:encoded><![CDATA[<p>[...] for an internship at Rare mandated that I include the source code for at least one project (a Ray Tracer, in my case) that was not [...]</p>
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		<title>Comment on Ray Tracer by tegat palyus fiqar</title>
		<link>http://karnbianco.co.uk/blog/2011/02/01/ray-tracer/#comment-467</link>
		<dc:creator>tegat palyus fiqar</dc:creator>
		<pubDate>Sun, 23 Oct 2011 07:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=275#comment-467</guid>
		<description>may be you can tell me,how to if i want to seve this picture at PPM(portable pixmap).thanks............</description>
		<content:encoded><![CDATA[<p>may be you can tell me,how to if i want to seve this picture at PPM(portable pixmap).thanks&#8230;&#8230;&#8230;&#8230;</p>
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		<title>Comment on Ray Tracer by tegat palyus fiqar</title>
		<link>http://karnbianco.co.uk/blog/2011/02/01/ray-tracer/#comment-466</link>
		<dc:creator>tegat palyus fiqar</dc:creator>
		<pubDate>Sun, 23 Oct 2011 07:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=275#comment-466</guid>
		<description>can you explain about your source code?thanks</description>
		<content:encoded><![CDATA[<p>can you explain about your source code?thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using Blender Models In XNA by Ray</title>
		<link>http://karnbianco.co.uk/blog/2009/05/06/using-blender-models-in-xna/#comment-464</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Thu, 30 Jun 2011 03:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.com/blog/?p=188#comment-464</guid>
		<description>unless you&#039;ve uv mapped the texture to the model properly, you won&#039;t
get a path to the texture in the .fbx</description>
		<content:encoded><![CDATA[<p>unless you&#8217;ve uv mapped the texture to the model properly, you won&#8217;t<br />
get a path to the texture in the .fbx</p>
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		<title>Comment on GLEE &#8211; DirectX Engine by Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2011/05/10/glee-directx-engine/#comment-463</link>
		<dc:creator>Karn Bianco</dc:creator>
		<pubDate>Fri, 10 Jun 2011 10:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=306#comment-463</guid>
		<description>Thanks! This project is primarily a learning experience rather than a means to and end. I also plan to use it as a test-bed for further learning/work.

I&#039;m interested in water simulation/shaders, for example, but not for a specific game. I hope to use this engine as a foundation for that and other mini-projects.

If I had a specific game idea in mind I would probably use UDK or C#/XNA. I&#039;m actually working on a little UDK project with an artist at the moment. :)</description>
		<content:encoded><![CDATA[<p>Thanks! This project is primarily a learning experience rather than a means to and end. I also plan to use it as a test-bed for further learning/work.</p>
<p>I&#8217;m interested in water simulation/shaders, for example, but not for a specific game. I hope to use this engine as a foundation for that and other mini-projects.</p>
<p>If I had a specific game idea in mind I would probably use UDK or C#/XNA. I&#8217;m actually working on a little UDK project with an artist at the moment. <img src='http://karnbianco.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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