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	<title>Comments for Karn Bianco</title>
	<atom:link href="http://karnbianco.co.uk/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://karnbianco.co.uk</link>
	<description>Karn Spydar Lee Bianco &#124; Game Programmer, Freelance Writer</description>
	<lastBuildDate>Wed, 09 May 2012 12:50:24 +0000</lastBuildDate>
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		<title>Comment on MIPS Assembly Music Sequencer by Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2010/11/12/mips-assembly-music-sequencer/#comment-487</link>
		<dc:creator>Karn Bianco</dc:creator>
		<pubDate>Wed, 09 May 2012 12:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=245#comment-487</guid>
		<description>Sorry for the delay - I had a rummage but I couldn&#039;t find the raw source for Mars++ anywhere. What you could do is open the .JAR file with something like &lt;a href=&quot;http://www.eclipse.org/&quot; rel=&quot;nofollow&quot;&gt;Eclipse&lt;/a&gt; (that&#039;s what I used originally) and grab the source that way. If you compare my code to the official version of Mars it should be relatively clear what needs pulling across.

Good luck either way!</description>
		<content:encoded><![CDATA[<p>Sorry for the delay &#8211; I had a rummage but I couldn&#8217;t find the raw source for Mars++ anywhere. What you could do is open the .JAR file with something like <a href="http://www.eclipse.org/" rel="nofollow">Eclipse</a> (that&#8217;s what I used originally) and grab the source that way. If you compare my code to the official version of Mars it should be relatively clear what needs pulling across.</p>
<p>Good luck either way!</p>
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		<title>Comment on MIPS Assembly Music Sequencer by Rei</title>
		<link>http://karnbianco.co.uk/blog/2010/11/12/mips-assembly-music-sequencer/#comment-486</link>
		<dc:creator>Rei</dc:creator>
		<pubDate>Sun, 29 Apr 2012 21:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=245#comment-486</guid>
		<description>Uhmm, if you can I will be glad. 
I will ask my teacher if I can use a java patch!

Thank you!</description>
		<content:encoded><![CDATA[<p>Uhmm, if you can I will be glad.<br />
I will ask my teacher if I can use a java patch!</p>
<p>Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MIPS Assembly Music Sequencer by Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2010/11/12/mips-assembly-music-sequencer/#comment-485</link>
		<dc:creator>Karn Bianco</dc:creator>
		<pubDate>Fri, 27 Apr 2012 13:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=245#comment-485</guid>
		<description>Hi,

Unfortunately there&#039;s no way to get my code to run on the official version of MARS without patching the Java code in much the same way that I did to create Mars++.

If you want to do that I might be able to track down the Java source code for you to take a look at?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Unfortunately there&#8217;s no way to get my code to run on the official version of MARS without patching the Java code in much the same way that I did to create Mars++.</p>
<p>If you want to do that I might be able to track down the Java source code for you to take a look at?</p>
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	</item>
	<item>
		<title>Comment on MIPS Assembly Music Sequencer by Rei</title>
		<link>http://karnbianco.co.uk/blog/2010/11/12/mips-assembly-music-sequencer/#comment-484</link>
		<dc:creator>Rei</dc:creator>
		<pubDate>Thu, 26 Apr 2012 09:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=245#comment-484</guid>
		<description>Hi, 

I&#039;m trying to use that amazing code on my university project.
It&#039;s a game and I want to put some music on background but I have a problem.

The problem is that your code only works in your Mars version, but my program is done on
4.1, the official one. And also, my program does not work on your built =)

So I need your help, what could I do to get your player working on my built?

Thanks</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>I&#8217;m trying to use that amazing code on my university project.<br />
It&#8217;s a game and I want to put some music on background but I have a problem.</p>
<p>The problem is that your code only works in your Mars version, but my program is done on<br />
4.1, the official one. And also, my program does not work on your built =)</p>
<p>So I need your help, what could I do to get your player working on my built?</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MIPS Assembly Music Sequencer by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2010/11/12/mips-assembly-music-sequencer/#comment-474</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 21:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=245#comment-474</guid>
		<description>[...] Engine; squeezed a technical demo based on L-Systems into 4KB for the PlayStation Portable; coded a MIDI sequencer using MIPS assembly language; and more. It was tough but rewarding [...]</description>
		<content:encoded><![CDATA[<p>[...] Engine; squeezed a technical demo based on L-Systems into 4KB for the PlayStation Portable; coded a MIDI sequencer using MIPS assembly language; and more. It was tough but rewarding [...]</p>
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		<title>Comment on 4K PSP Demo: L-Systems by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2011/04/06/4k-psp-demo-l-systems/#comment-473</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 21:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=297#comment-473</guid>
		<description>[...] games (one solo, one in a team of mixed disciplines) using the Unreal Engine; squeezed a technical demo based on L-Systems into 4KB for the PlayStation Portable; coded a MIDI sequencer using MIPS assembly language; and [...]</description>
		<content:encoded><![CDATA[<p>[...] games (one solo, one in a team of mixed disciplines) using the Unreal Engine; squeezed a technical demo based on L-Systems into 4KB for the PlayStation Portable; coded a MIDI sequencer using MIPS assembly language; and [...]</p>
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	<item>
		<title>Comment on Escape From Alcatraz by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2010/12/23/escape-from-alcatraz/#comment-472</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 21:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=250#comment-472</guid>
		<description>[...] using C++; developed a graphics/game engine foundation based on DirectX; created two relatively complete games (one solo, one in a team of mixed disciplines) using the Unreal Engine; squeezed a technical demo [...]</description>
		<content:encoded><![CDATA[<p>[...] using C++; developed a graphics/game engine foundation based on DirectX; created two relatively complete games (one solo, one in a team of mixed disciplines) using the Unreal Engine; squeezed a technical demo [...]</p>
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		<title>Comment on GLEE &#8211; DirectX Engine by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2011/05/10/glee-directx-engine/#comment-471</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 21:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=306#comment-471</guid>
		<description>[...] course (before my internship) I: created a 3D software renderer from scratch using C++; developed a graphics/game engine foundation based on DirectX; created two relatively complete games (one solo, one in a team of [...]</description>
		<content:encoded><![CDATA[<p>[...] course (before my internship) I: created a 3D software renderer from scratch using C++; developed a graphics/game engine foundation based on DirectX; created two relatively complete games (one solo, one in a team of [...]</p>
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		<title>Comment on 3D Software Renderer by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2010/12/27/3d-software-renderer/#comment-470</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 20:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=259#comment-470</guid>
		<description>[...] the second year of my course (before my internship) I: created a 3D software renderer from scratch using C++; developed a graphics/game engine foundation based on DirectX; created two [...]</description>
		<content:encoded><![CDATA[<p>[...] the second year of my course (before my internship) I: created a 3D software renderer from scratch using C++; developed a graphics/game engine foundation based on DirectX; created two [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Ray Tracer by How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</title>
		<link>http://karnbianco.co.uk/blog/2011/02/01/ray-tracer/#comment-469</link>
		<dc:creator>How To Break Into The Games Industry&#160;&#124;&#160;Karn Bianco</dc:creator>
		<pubDate>Sat, 10 Dec 2011 20:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://karnbianco.co.uk/?p=275#comment-469</guid>
		<description>[...] for an internship at Rare mandated that I include the source code for at least one project (a Ray Tracer, in my case) that was not [...]</description>
		<content:encoded><![CDATA[<p>[...] for an internship at Rare mandated that I include the source code for at least one project (a Ray Tracer, in my case) that was not [...]</p>
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