A simple (work-in-progress) visual tool for crafting and structuring finite state machines in Unity in a modular way.
All of the game’s source code and assets are now public domain and free to use for any purpose!
Sets the alpha of any pixels matching a given colour to 0 (fully transparent). Handy for removing sprite backgrounds.
An object converter for Full Serialiser which can serialise Unity object references.
Create a spritesheet from the layers of a GIMP image. Useful for simple sprite animation.