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screen space

17 Aug 2009

Drawing 2D Primitives with XNA

by Karn Bianco | posted in: Programming | 2

As described on MSDN, drawing lines and other 3D Primitives with XNA involves defining vertices in world space, setting up an Effect, applying view and projection transformations, and finally making a call to the graphics card with a DrawUserPrimitives (or … Read More

2d lines, 2d primitives, clip space, screen space

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