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separating axis theorem

18 Aug 2009

Pseudo 2D Convex Hull Generation

by Karn Bianco | posted in: Programming | 3

While working with the separating axis theorem in a 2D XNA project, I started looking at ways to generate a tight-fitting convex hull around a sprite in order to implement more accurate collision detection than I would be able to … Read More

collision detection, convex hull, separating axis theorem

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