Skip to main content

Escape From Alcatraz

A point and click adventure game demo inspired by the LucasArts graphic adventure games of the 1990s.

Escape from AlcatrazĀ is a point and click adventure game inspired by LucasArts graphic adventure games from the 1990s, such asĀ The Curse of Monkey IslandĀ andĀ Grim Fandango. It was developed using the Unreal Development Kit (UDK) over the course of several weeks.

Mechanics-wise,Ā Escape from AlcatrazĀ is a complete game. In terms of content it features around ten-fifteen minutes of gameplay, assuming the player knows exactly what to do, as shown in the video walkthrough above. The aim of the game/demo is to collect items needed to make a fake head, which the main character can then use to placate the guards while he escapes during the night.

### Unique Selling Points

Point-and-click InterfaceĀ Movement, interactions, conversations, inventory navigation, and so on, are all handled exclusively using the mouse. There is no keyboard/gamepad input at all.

Navigation Mesh PathfindingĀ The Unreal Engineā€™s support for auto-generation of Navigation Meshes, which simplifies the representation of complex geometry, is utilized for pathfinding instead of traditional path nodes.

ConversationsĀ A linear, rather than fully branching, conversation system is included which supports multiple dialogue choices and item trading with non-playable characters. It usesĀ ScaleformĀ and Adobe Flash for its user interface.

InventoryĀ The Scaleform-powered inventory supports a drag-and-drop interface for reordering and/or combining items. Items can each be examined individually, and the player can cycle through items without using the inventory UI courtesy of the scroll wheel.

Interaction SystemĀ Most of the objects in Alcatraz can be interacted with in one way or another; almost all can be examined, while many can be used directly, or used in conjunction with the currently equipped inventory item.