This article for Wired follows my previous attempts to explore the question 'What can a game programmer do about the climate crisis?'
It explores some possible ideas for how big-budget, mainstream video games could begin to weave the climate crisis into their narrative and gameplay in potentially meaningful ways.
Imagine a SimCity that puts people (not cars) and sustainability (not endless growth) first. Where designing a city that’s easy and safe to navigate on foot or by bike is not just possible but rewarded, with lower pollution and healthier citizens. Where constructing energy-efficient buildings provide long-term in-game benefits like lower energy demands, as well as a chance to learn about real world trends like passive housing.