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What if video games could help fight climate change? (Wired)

Exploring ideas about what role, if any, video games could play in responding to the climate crisis.

This article for Wired follows my previous attempts to explore the question 'What can a game programmer do about the climate crisis?'

It explores some possible ideas for how big-budget, mainstream video games could begin to weave the climate crisis into their narrative and gameplay in potentially meaningful ways.

Imagine a SimCity that puts people (not cars) and sustainability (not endless growth) first. Where designing a city that’s easy and safe to navigate on foot or by bike is not just possible but rewarded, with lower pollution and healthier citizens. Where constructing energy-efficient buildings provide long-term in-game benefits like lower energy demands, as well as a chance to learn about real world trends like passive housing.

🔗 Read the full article on Wired