Projects
Games, websites, tools and other (solo and professional) projects that I've worked on.

Community platform to support people putting the ideas of Doughnut Economics into practice.

A narrative platformer set in the pages of a young girlβs diary.

An MMO where every action players take impacts the environment.

A short game about the climate crisis, developed as part of the 2018 Climate Jam.

A small game about cultivating your very own plant-covered island paradise!

A new "buddy duo" 3D platformer from many of the developers that worked on Banjo-Kazooie.

A collection of classic Rare games in one shiny package.

Prototyping what would become Rare's open-world, online pirate adventure.

Kinect-powered sports game which I worked on as a UI Engineer.

A Zelda-themed demo demonstrating physics and "AI" techniques.

The fifth instalment in theΒ FableΒ series, developed at Lionhead Studios.

A unique and critically acclaimed take on the SHMUP genre. (Sort of)

BAFTA award-winning Kinect game for the Xbox 360 co-developed by Rare and BigPark

GLEE, aka the graphics/game library and extensible engine - written in C++.

A tiny tech demo for the PlayStation Portable. π²

Ray tracer written in C++ showcasing a recursive ray tracing algorithm.

Simple software renderer written in C++.

A point and click adventure game demo inspired by the LucasArts graphic adventure games of the 1990s.

A simple music sequencer capable of playing back music stored in a custom binary format.

A 2010 Imagine Cup entry themed around the United Nation's Millennium Goals.

C# prototype for a wee asynchronous co-operative puzzle game.