Projects
Games, websites, tools and other (solo and professional) projects that I've worked on. Check out my Github profile for more of my open source work.
Community platform to support people putting the ideas of Doughnut Economics into practice.
A narrative platformer set in the pages of a young girlβs diary.
An MMO where every action players take impacts the environment.
A short game about the climate crisis, developed as part of the 2018 Climate Jam.
A small game about cultivating your very own plant-covered island paradise!
A new "buddy duo" 3D platformer from many of the developers that worked on Banjo-Kazooie.
A collection of classic Rare games in one shiny package.
Prototyping what would become Rare's open-world, online pirate adventure.
Kinect-powered sports game which I worked on as a UI Engineer.
A Zelda-themed demo demonstrating physics and "AI" techniques.
The fifth instalment in theΒ FableΒ series, developed at Lionhead Studios.
A unique and critically acclaimed take on the SHMUP genre. (Sort of)
BAFTA award-winning Kinect game for the Xbox 360 co-developed by Rare and BigPark
GLEE, aka the graphics/game library and extensible engine - written in C++.
A tiny tech demo for the PlayStation Portable. π²
Ray tracer written in C++ showcasing a recursive ray tracing algorithm.
Simple software renderer written in C++.
A point and click adventure game demo inspired by the LucasArts graphic adventure games of the 1990s.
A simple music sequencer capable of playing back music stored in a custom binary format.
A 2010 Imagine Cup entry themed around the United Nation's Millennium Goals.
C# prototype for a wee asynchronous co-operative puzzle game.