ActionGraph – State Machine Editor
A simple (work-in-progress) visual tool for crafting and structuring finite state machines in Unity in a modular way.
Game development resources such as tools, tutorials and assets. Most open source, public domain and totally free.
A simple (work-in-progress) visual tool for crafting and structuring finite state machines in Unity in a modular way.
Using Projeny to share re-usable code and assets across multiple Unity projects.
All of the game’s source code and assets are now public domain and free to use for any purpose!
Sets the alpha of any pixels matching a given colour to 0 (fully transparent). Handy for removing sprite backgrounds.
Use the free plugin, Full Serializer, to serialise your own custom types with support for inheritance and Unity object (scene and asset) references.
An object converter for Full Serialiser which can serialise Unity object references.
A quick tutorial describing how to use a plugin I’ve written to create simple spritesheets with GIMP that can be used in Unity.
Create a spritesheet from the layers of a GIMP image. Useful for simple sprite animation.