Unity Project and Package Management
Using Projeny to share re-usable code and assets across multiple Unity projects.
Blog posts about programming, probably games programming.
Using Projeny to share re-usable code and assets across multiple Unity projects.
Sets the alpha of any pixels matching a given colour to 0 (fully transparent). Handy for removing sprite backgrounds.
Use the free plugin, Full Serializer, to serialise your own custom types with support for inheritance and Unity object (scene and asset) references.
An object converter for Full Serialiser which can serialise Unity object references.
A quick tutorial describing how to use a plugin I’ve written to create simple spritesheets with GIMP that can be used in Unity.
Create a spritesheet from the layers of a GIMP image. Useful for simple sprite animation.
I recently took the plunge and upgraded to Windows 8, primarily so that I can develop an App for the soon-to-be-launched Windows Store. I’m going to be using C++/CX and DirectX 11 (and probably XAML) with Visual Studio 2012 as … Read More
Unbeknownst to me ’till recently, Google provides an excellent (and free) introductory class for learning Python, which you can find right here. I found the link via Reddit and decided that after a solid week of reaping the benefits of … Read More
As part of my Introduction to 3D Graphics Programming module on the second year of Computer Games Programming at Derby University I am developing a 3D software renderer using C++. At its core the renderer’s purpose is to take a … Read More
Ninja Vikings with Claws (an indie game developer founded by myself and other students on my course) has started work on a modification of Valve’s freely available co-operative shooter Alien Swarm, and I’ve decided to document the development process.